Summary

In this chapter, we covered the basics of OpenGL support in Android. We provided resources to help you learn more about OpenGL, and we explored how Android uses OpenGL ES from its SDK. You should now have enough background to work with the OpenGL samples that ship with the Android SDK. We also gave you a convenient, simplified test harness that you can use to explore OpenGL further. After experimenting with the samples and the test harness, you should be ready for advanced development with Android and OpenGL.

If you are coding in the 1.5 SDK, do read Chapters 12 and 13. Chapter 12 introduces you to the 1.5 SDK and Chapter 13 covers the simplified approach to OpenGL. However, the first two sections of this chapter are still applicable and mandatory reading even under SDK 1.5.

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