Contents at a Glance

About the Authors xv

About the Technical Reviewer xvii

Acknowledgments xix

Introduction xxi

CHAPTER 1 Introducing the Android Computing Platform 1

CHAPTER 2 Getting Your Feet Wet 21

Chapter 3 Using Resources, Content Providers, and Intents 43

Chapter 4 Building User Interfaces and Using Controls 107

CHAPTER 5 Working with Menus and Dialogs 151

CHAPTER 6 Unveiling 2D Animation 197

CHAPTER 7 Exploring Security and Location-Based Services 225

CHAPTER 8 Building and Consuming Services 263

CHAPTER 9 Using the Media Framework and Telephony APIs 301

CHAPTER 10 Programming 3D Graphics with OpenGL 325

CHAPTER 11 Managing and Organizing Preferences 363

CHAPTER 12 Coming to Grips with 1.5 377

CHAPTER 13 Simplifying OpenGL and Exploring Live Folders 395

INDEX 425

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