Set Sensors to Maximum

Let's say you're writing a racing game so you need to give the player a way to steer their car on the screen. one way would be to use buttons, like driving games on a Sony PlayStation or the Nintendo DS. Press right to steer right, press left to steer left, and hold down another button for the gas. It works, but it's not very natural.

Have you ever watched somebody play one of those games? Unconsciously, they sway from side to side when making a hairpin curve, jerk the controller when bumping into another car, lean forward when speeding up, and pull back when putting on the brakes. Wouldn't it be


cool if those motions actually had some effect on the game play? Now they can.

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