Fast Forward

Although most authors expect you to read every word in their books, I know you're not going to do that. You want to read just enough to let you get something done, and then maybe you'll come back later and read something else to let you get another piece done. So, I've tried to provide you with a little help so you won't get lost.

Each chapter in this book ends with a "Fast-Forward >>" section. These sections will provide some guidance for where you should go next when you need to read the book out of order. You'll also find pointers to other resources such as books and online documentation here in case you want to learn more about the subject.


So, what are you waiting for? The next chapter—Chapter 1, Quick Start, on page 17—drops you right into the deep end with your first Android program. Chapter 2, Key Concepts, on page 30 takes a step back and introduces you to the basic concepts and philosophy of Android, and Chapter 3, Designing the User Interface, on page 43 digs into the user interface, which will be the most important part of most Android programs.

Your ultimate goal will be to make your apps available for sale or free download in the Android Market. When you're ready, Chapter 14, Publishing to the Android Market, on page 271 will show you how to take that final step.

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Part I

Introducing Android

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