Fast Forward

In this chapter, you learned how to use Android's 3D graphics library. Because Android uses the industry-standard OpenGL ES API, a wide variety of additional information is available if you want to learn more. In particular, I recommend the Javadoc for the JSR 239 API specification.5 For other graphics tips, check out the developer talks at the Google I/O conference.6



6. and

Part IV The Next Generation

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