Fast Forward

In this chapter, you learned how to use Android's 3D graphics library. Because Android uses the industry-standard OpenGL ES API, a wide variety of additional information is available if you want to learn more. In particular, I recommend the Javadoc for the JSR 239 API specification.5 For other graphics tips, check out the developer talks at the Google I/O conference.6

4. http://d.android.com/guide/developing/tools/traceview.html

5. http://java.sun.com/javame/reference/apis/jsr239

6. http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html and http://code.google.com/events/io/2010/sessions/writing-real-time-games-android.html

Part IV The Next Generation

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