About this Book

Part 1 of this book, the next four chapters (2-5), guide you through building native mobile applications. You will learn how to write code for simple applications and how to embed a browser control into a native application. These chapters are designed to give you a feel for what it is like to develop using native methodologies.

If you decide to develop using platform-specific techniques, then you will need to learn a lot that is outside the scope of this book; however, to save work in developing and maintaining your application across various mobile platforms, you can consider including some cross-platform UI by including a browser control and displaying part of your application UI using HTML. Each chapter in Part 1 reviews how to build for the device, both developer builds and distributable applications. This information is important even if you end up using one of the cross-platform frameworks, since at the end you are building a native application, which will be a native executable built with vendor tools. Lastly, each chapter reviews distribution options for applications on that platform.

In Part 2, chapters 6-9, you will learn about three popular cross-platform frameworks: Rhodes and RhoSync from Rhomobile, PhoneGap from Nitobi, and Titanium Mobile from Appcelerator. Finally, Part 3 will dive into techniques for creating a native look-and-feel using HTML techniques, as well as detail some of the limitations and capabilities of various platforms.

Making Games For the iPad

Making Games For the iPad

Making an iPad game doesn't have to be something that only developers do. You too can create a game that will help to entertain the user and it will help to make you money. With Making Games for the iPad, you don't have to be a computer genius, but you will certainly feel like one.

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