Important Terms

While reading this rulebook, it will be helpful to know the precise mechanical definitions of the following terms:

(A1)-(L8): Map coordinates listed for locations on the game map. Using the grid along the edge of the map, players can more easily find specific locations.

Beanstalk: A space elevator in the city of New Angeles. On the game map, it is represented by five linked locations and is the only way to travel from the Earth to the Moon, other than with a dropship pass.

Cancel: When an action is canceled, the action does not occur, and any cost that was paid to perform it is lost.

Climax: The last two days of the case. During this time, leads that are followed up are discarded rather than moved.

Dark Shift: Moving a detective's twilight marker to the right by one space, usually to pay for a light card. 'Completely dark shifting' moves the twilight marker all the way to the right.

District: Large areas of the map indicated by the color of the map grid along the edge.

File: Spaces on the suspect sheets where evidence is placed. There are three files per sheet - one for each type of evidence (document, physical, and testimony).

Game Round: During a game round, each player receives a turn (this is called the Daytime Phase), and then the End of Day Phase is carried out.

Happy Ending: Any plot ending with a VP value of 1 or more.

Light Shift: Moving a detective's twilight marker to the left by one space, usually to pay for a dark card. 'Completely light shifting' moves the twilight marker all the way to the left.

Location Quality: Indicated by the shape of a location's symbol. Locations can be ritzy (diamond), normal (circle), or seedy (triangle).

Location Type: Indicated by the color of the location's symbol and border. Locations can be business (blue), civic (green), nightlife (purple), religious (yellow), or residential (red).

Major Location: A location on the game map that is identified with a picture as well as a name, such as the NAPD (I3). Each major location has a special location ability that detectives at that location can use.

Minor Location: A location on the game map that is identified with only a name, such as Tony's Flophouse (J3).

NPC: A non-player character. A member of the game's supporting cast, usually connected to a specific detective.

Sacrifice: When something is sacrificed , it is discarded without its normal effect taking place. A given item may only be sacrificed towards one effect.

Sad Ending: Any plot ending with a VP value of -1 or less.

Time: The smallest amount of time an action can take a detective to perform. A detective normally receives 6 Time per turn.

Trait: Bold, italicized words on cards that have no inherent game effects, but which may be referenced by other cards.

Turn: Each player receives one turn per game round.

Twilight Cost: The amount that a detective must light or dark shift to pay for playing a twilight card.

During the End of Day Phase, the players advance the day marker, then consult the calendar to see what end of day events are performed. Finally, the first player marker is passed, if necessary. Afterwards, a new round begins.

Once the players finish the final day of week two, the game ends, the murderer is determined, and final scoring is done. See "Closing the Case" on page 36 for a complete description.

The sections that follow describe each phase in detail, giving an overview of the game flow and describing how different sections of the game work together. Detailed rules for certain mechanics, such as movement and following up leads, follow afterwards.

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