As you saw in Table 20.1, developers can provide custom resource files for a number of different handset configuration situations. A game might customize certain resources if the handset has no hardware keyboard or if the handset has a specific type of touch screen or navigation pad. Graphics files may be enlarged for very capable handsets with high-resolution screens, whereas on basic handsets they may be reduced to save space. In extreme cases, a game may be 2D on one handset and 3D on another.
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