Summary

In this chapter we have only lightly touched on a number of topics related to Android's powerful graphics features, including simple drawings, animations, and Android's implementation of the OpenGL ES standard. Graphics and visualizations are a large and complex topic, but because Android uses open and well-defined standards as well as supports an excellent API for graphics, it should be easy for you to use Android's documentation, API, and other resources, such as Manning's Java 3D Programming by Daniel Sleman, to develop anything from a new drawing program to complex games.

In the next chapter we are going to move from graphics to working with multiple media. We will explore working with audio and video to lay the groundwork for making rich multimedia applications.

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