Components of an Android Application

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Your Android applications will be built from four basic component types that are defined by the Android architecture:


These are comparable to standalone utilities on desktop systems, such as office applications. Activities are pieces of executable code that come and go in time, instantiated by either the user or the operating system and running as long as they are needed. They can interact with the user and request data or services from other activities or services via queries or Intents (discussed in a moment).

Most of the executable code you write for Android will execute in the context of an Activity. Activities usually correspond to display screens: each Activity shows one screen to the user. When it is not actively running, an Activity can be killed by the operating system to conserve memory.


These are analogous to services or daemons in desktop and server operating systems. They are executable pieces of code that usually run in the background from the time of their instantiation until the mobile handset is shut down. They generally don't expose a user interface.

The classic example of a Service is an MP3 player that needs to keep playing queued files, even while the user has gone on to use other applications. Your application may need to implement Services to perform background tasks that persist without a user interface.

Broadcast and Intent Receivers

These respond to requests for service from another application. A Broadcast Receiver responds to a system-wide announcement of an event. These announcements can come from Android itself (e.g., battery low) or from any program running on the system. An Activity or Service provides other applications with access to its functionality by executing an Intent Receiver, a small piece of executable code that responds to requests for data or services from other activities. The requesting (client) activity issues an Intent, leaving it up to the Android framework to figure out which application should receive and act on it.

Intents are one of the key architectural elements in Android that facilitate the creation of new applications from existing applications (mobile mashups). You will use Intents in your application to interact with other applications and services that provide information needed by your application. Intents and Intent Receivers are covered in more detail in Chapter 13.

Content providers

These are created to share data with other activities or services. A content provider uses a standard interface in the form of a URI to fulfill requests for data from other applications that may not even know which content provider they are using. For example, when an application issues a query for Contact data, it addresses the query to a URI of the form:


The operating system looks to see which applications have registered themselves as content providers for the given URI, and sends the request to the appropriate application (starting the application if it is not already running). If there is more than one content provider registered for the requested URI, the operating system asks the user which one he wants to use.

An application doesn't have to use all of the Android components, but a well-written application will make use of the mechanisms provided, rather than reinventing functionality or hardcoding references to other applications. URIs and Intents together allow Android to provide a very flexible user environment. Applications can be easily added, deleted, and substituted, and the loose coupling of intents and URIs keeps everything working together.

Lifecycle Activity Android

Figure 1-1. Android Activity lifecycle

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