Fifty highly condensed and informative pages later, you should have a good idea of what is involved in creating a game. We checked out some of the most popular genres on the Android Market and drew some conclusions. We designed a complete game from the ground up using only a scissor, a pen, and some paper. Finally, we explored the theoretical basis of game development, and even created a set of interfaces and abstract classes that we'll use throughout this book to implement our game designs based on those theoretical concepts. If you feel like you want to go beyond the basics covered here, then by all means consult the Web for more information. You are holding all the keywords in your hand. Understanding the principles is the key to developing stable and well-performing games. With that said, let's implement our game framework for Android!

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