Targeting Different Device Configurations and Languages 523

Maximizing Application Compatibility 523 Designing User Interfaces for Compatibility 525 Supporting Specific Screen Types 526 Working with Nine-Patch Stretchable Graphics 526 Using the Working Square Principle 528 Providing Alternative Application Resources 531 Working with Alternative Resource Qualifiers 531 Providing Resources for Different Orientations 537

Using Alternative Resources Programmatically 538 Organizing Application Resources Efficiently 538 Internationalizing Applications 539

Internationalization Using Alternative Resources 540 Implementing Locale Support Programmatically 544 Targeting Different Device Configurations 545 Supporting Hardware Configurations 545 Targeting Different Android SDK Versions 546 Summary 548

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